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I have a fear game
I have a fear game











i have a fear game

We set up these test environments slightly differently in order to test specific aspects of the game. "Testing our work throughout development on hundreds people that have an interest in the type of game we're making and then analysing their first-time-experience is an essential part of the development process. "It's not a new problem for developers though," Samuels said. Alongside these changes, the studio is now focusing on using new technology to test what fear looks like in modern gamers. While the studio first planned to pair the game with the PlayStation Move controller, major steps have since been made to take the horror homage to the new-gen PlayStation 4 instead. Until Dawn, originally announced in 2012 for PlayStation 3, has since experienced enormous changes during development. "We can only really tell whether we're achieving what we set out to achieve when we put it in the hands of players for their first time," Supermassive Games' managing director Pete Samuels tells us. Throughout the development of Until Dawn, the studio's first step into the horror genre, the game developer is using electrodermal sensors to test the effectiveness of its scares. But what if you could ensure your video game would feature genuine scares?Īs part of a preliminary push toward finding an answer to this question, British game studio Supermassive Games is experimenting with technology originally used to measure stress levels in children with epilepsy.

i have a fear game

From the lackluster scares of Resident Evil 5 to looping dread of P.T., fluctuations in the quality of horror games have made the genre a notoriously unreliable venture.













I have a fear game